30 11, 2022

Nintendo Switch Patch 1.0.0.6 Now Live

By |2023-01-01T13:15:50+00:00November 30th, 2022|News|

🎉 We're glad to let you all know that a new patch is available on Nintendo Switch ! 🎉 Day 1 Patch ?!? Our much awaited day 1 patch for Nintendo Switch is finally live and available for everyone. Due to some events beyond our control this patch, that was originally to be made [...]

24 11, 2022

Trifox – Now Available on ALL major platforms!

By |2022-11-30T08:58:57+00:00November 24th, 2022|News|

We are glad to announce that Trifox is now available on all major platforms! You can now purchase and play the game on the following platforms. (Click the image to visit the store) Thank you to everyone who has taken the time to check out the game so far! It [...]

9 07, 2020

Exploring procedural animation in Trifox

By |2020-07-10T12:22:48+01:00July 9th, 2020|Design, Development, Technical|

Let’s get moving We recently came across an issue regarding the animation of certain characters in Trifox. As it turns out, creating animations for anything that has more than 2 legs is hard. Creating animations for a body shape that doesn’t really fit inside a capsule shape … even harder. [...]

26 06, 2020

Gotta Go Fast! – Speedrunning Contest Results

By |2020-07-01T12:33:31+01:00June 26th, 2020|News|

The Steam Game Festival offered a lot of players a first chance at getting some hands-on experience with Trifox. Among them was a speedrunner, Berserkr, who challenged himself to beat our demo in record time. I want to be... the very best! Seeing his enthusiasm for setting a better time each run got us [...]

6 03, 2020

Splash!

By |2022-11-10T14:27:37+00:00March 6th, 2020|Development, Technical|

Hi, I’m Emiel De Paepe, one of the developers at Glowfish Interactive. We are currently working on our first indie title, Trifox. Trifox is a top-down twin-stick action adventure game (that’s a mouthful) set in a unique and colorful world, inspired by classic platform games. In Trifox you play as a multi-talented fox on a [...]

15 06, 2017

Dissolving The World Part 2

By |2022-11-10T14:27:44+00:00June 15th, 2017|Development, Technical|

Obstruction handling and dissolve shader techniques in Trifox Hi, I’m Brecht Lecluyse, one of the developers at Glowfish Interactive that is currently working on Trifox. And welcome to part 2 of Dissolving The World: Obstruction handling and dissolve shader techniques in Trifox. In case you missed part 1 you can find it right here: https://www.trifox-game.com/dissolving-the-world-part-1/ [...]

15 06, 2017

Dissolving The World Part 1

By |2022-11-10T14:28:04+00:00June 15th, 2017|Development, Technical|

Obstruction handling and dissolve shader techniques in Trifox Hi, I’m Brecht Lecluyse, one of the developers at Glowfish Interactive that is currently working on Trifox. Trifox is a top-down twin stick action adventure game set in a unique and colorful world, inspired by classic platform games. In Trifox you play as a multi-talented fox on [...]

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