About Brecht Lecluyse

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So far Brecht Lecluyse has created 10 blog entries.

PlayStation and XBox Patch 1.0.3.3 Now Live

This patch release brings the PlayStation and Xbox versions of the game in sync with the PC version of the game! What has changed? Just as with the previous patches, this patch improves the overal quality of the game across the board and improves the overal user experience while also fixing a number [...]

By |2023-04-28T10:40:19+01:00April 28th, 2023|News|

Exploring procedural animation in Trifox

Let’s get moving We recently came across an issue regarding the animation of certain characters in Trifox. As it turns out, creating animations for anything that has more than 2 legs is hard. Creating animations for a body shape that doesn’t really fit inside a capsule shape … even harder. [...]

By |2020-07-10T12:22:48+01:00July 9th, 2020|Design, Development, Technical|

Dissolving The World Part 2

Obstruction handling and dissolve shader techniques in Trifox Hi, I’m Brecht Lecluyse, one of the developers at Glowfish Interactive that is currently working on Trifox. And welcome to part 2 of Dissolving The World: Obstruction handling and dissolve shader techniques in Trifox. In case you missed part 1 you can find it right here: https://www.trifox-game.com/dissolving-the-world-part-1/ [...]

By |2022-11-10T14:27:44+00:00June 15th, 2017|Development, Technical|

Dissolving The World Part 1

Obstruction handling and dissolve shader techniques in Trifox Hi, I’m Brecht Lecluyse, one of the developers at Glowfish Interactive that is currently working on Trifox. Trifox is a top-down twin stick action adventure game set in a unique and colorful world, inspired by classic platform games. In Trifox you play as a multi-talented fox on [...]

By |2022-11-10T14:28:04+00:00June 15th, 2017|Development, Technical|
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