15 06, 2017

Dissolving The World Part 2

By |2022-11-10T14:27:44+00:00June 15th, 2017|Development, Technical|

Obstruction handling and dissolve shader techniques in Trifox Hi, I’m Brecht Lecluyse, one of the developers at Glowfish Interactive that is currently working on Trifox. And welcome to part 2 of Dissolving The World: Obstruction handling and dissolve shader techniques in Trifox. In case you missed part 1 you can find it right here: https://www.trifox-game.com/dissolving-the-world-part-1/ [...]

15 06, 2017

Dissolving The World Part 1

By |2022-11-10T14:28:04+00:00June 15th, 2017|Development, Technical|

Obstruction handling and dissolve shader techniques in Trifox Hi, I’m Brecht Lecluyse, one of the developers at Glowfish Interactive that is currently working on Trifox. Trifox is a top-down twin stick action adventure game set in a unique and colorful world, inspired by classic platform games. In Trifox you play as a multi-talented fox on [...]

Go to Top