26 06, 2020

Gotta Go Fast! – Speedrunning Contest Results

By |2020-07-01T12:33:31+01:00June 26th, 2020|News|

The Steam Game Festival offered a lot of players a first chance at getting some hands-on experience with Trifox. Among them was a speedrunner, Berserkr, who challenged himself to beat our demo in record time. I want to be... the very best! Seeing his enthusiasm for setting a better time each run got us [...]

6 03, 2020

Splash!

By |2020-07-01T11:53:50+01:00March 6th, 2020|Technical|

Hi, I’m Emiel De Paepe, one of the developers at Glowfish Interactive. We are currently working on our first indie title, Trifox. Trifox is a top-down twin-stick action adventure game (that’s a mouthful) set in a unique and colorful world, inspired by classic platform games. In Trifox you play as a multi-talented fox on a [...]

15 06, 2017

Dissolving The World Part 2

By |2020-03-09T07:35:54+00:00June 15th, 2017|Technical|

Obstruction handling and dissolve shader techniques in Trifox Hi, I’m Brecht Lecluyse, one of the developers at Glowfish Interactive that is currently working on Trifox. And welcome to part 2 of Dissolving The World: Obstruction handling and dissolve shader techniques in Trifox. In case you missed part 1 you can find it right here: http://www.trifox-game.com/dissolving-the-world-part-1/ [...]

15 06, 2017

Dissolving The World Part 1

By |2020-03-09T07:36:18+00:00June 15th, 2017|Technical|

Obstruction handling and dissolve shader techniques in Trifox Hi, I’m Brecht Lecluyse, one of the developers at Glowfish Interactive that is currently working on Trifox. Trifox is a top-down twin stick action adventure game set in a unique and colorful world, inspired by classic platform games. In Trifox you play as a multi-talented fox on [...]