Splash!

Hi, I’m Emiel De Paepe, one of the developers at Glowfish Interactive. We are currently working on our first indie title, Trifox. Trifox is a top-down twin-stick action adventure game (that’s a mouthful) set in a unique and colorful world, inspired by classic platform games. In Trifox you play as a multi-talented fox on a [...]

By |2022-11-10T14:27:37+00:00March 6th, 2020|Development, Technical|

Dissolving The World Part 2

Obstruction handling and dissolve shader techniques in Trifox Hi, I’m Brecht Lecluyse, one of the developers at Glowfish Interactive that is currently working on Trifox. And welcome to part 2 of Dissolving The World: Obstruction handling and dissolve shader techniques in Trifox. In case you missed part 1 you can find it right here: https://www.trifox-game.com/dissolving-the-world-part-1/ [...]

By |2022-11-10T14:27:44+00:00June 15th, 2017|Development, Technical|

Dissolving The World Part 1

Obstruction handling and dissolve shader techniques in Trifox Hi, I’m Brecht Lecluyse, one of the developers at Glowfish Interactive that is currently working on Trifox. Trifox is a top-down twin stick action adventure game set in a unique and colorful world, inspired by classic platform games. In Trifox you play as a multi-talented fox on [...]

By |2022-11-10T14:28:04+00:00June 15th, 2017|Development, Technical|
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